Monster Energy Supercross 3 has just been announced today! With it comes the announcement trailer as well as a new website with all kinds of new information about Supercross The Game 3. The release date is set for 2/4/20. Here’s the short trailer and the new website with all the info. Thank you for any support you show this video. If you enjoyed, make sure to leave a LIKE and let me know in the COMMENTS what you think Monster Energy Supercross 3 The Game will be like!

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Milestone, one of the leading racing game developers in the world, is pleased to announce Monster Energy Supercross – The Official Videogame 3.

The latest release of the most beloved and realistic Supercross videogame, globally available on February 4th on PlayStation4, Xbox One, Windows PC/STEAM, Google Stadia and Nintendo Switch, will feature the 2019 Monster Energy Supercross season with 100 riders from both the 450SX and 250SX Classes, 15 official stadiums and tracks. For the very first time in the series, it will also allow players to choose between a sponsor team or an Official Supercross Team of the 2019 Championship in Career Mode: players will finally have the chance to become a teammate of their favorite Supercross rider and show the whole world who’s the king of the track!

With Monster Energy Supercross – The Official Videogame 3, players can now also race in co-op mode with 3 other friends, choosing different game modes in the replica of the legendary Factory Supercross Practice Tracks in California. A huge free roaming area with 9 amazing tracks, where most of the OEMs that compete in the Monster Energy AMA Supercross, an FIM World Championship test their bikes.

And once you’ve practiced, you’ll be ready to challenge other players in the brand new Online Multiplayer Mode, now boosted with Dedicated Servers for a lag-free gameplay experience, and Race Director Mode to create amazing online tournaments, deciding from the players’ starting positions, to assigning penalties or choosing which cameras to focus on. Championship, Quick Race or Elimination Mode, players can choose their favorite game mode, browsing through Public and Private Lobbies to find their right match. There are many ways to show who’s the best Supercross rider!

After great success with the previous game, more than 53,000 tracks were created by our passionate community, the Track Editor is back and it’s better than ever: new modules and new stadium items to customize tracks in a unique way. Thanks to brand new aesthetic customization items, such as Tough Block, Finish Gates or Leader Pillars, players can now enhance realism and immersion of their custom tracks.

For Monster Energy Supercross – The Official Videogame 3; developers worked hard to improve several technical aspects that will impact both graphics and the overall gameplay experience. Rider and secondary character models have been completely re-made from scratch with photo scanning that now feature a new set of animations. The new model system allowed us to add for the first time, a Female Rider model with its own animations and physics. Players can select a Female Custom Rider amongst different models to be the next Supercross Champion. Tracks are more alive, thanks to revised particles of fireworks, flames, dry and wet ground that are more detailed and realistic. On the gameplay side, physics has been completely revised to be adapted to the new riders’ animations and a new in-air bike control system has been implemented to improve bike handling during jumps.

Monster Energy Supercross – The Official Videogame 3 will be available worldwide starting February 4th on all platforms: PlayStation4, Xbox One, Windows PC/STEAM, Google Stadia and Nintendo Switch.


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42 thoughts on “Monster Energy Supercross 3 Announcement Trailer – Game Details – New Website – What We Know!”

  • From 1.5 months too 2 months ppl will play this game.. Milestone not listing because there making easy money off people…

  • They really need to add in custom jumps in the editor similar to what ExciteBike 64 had where a track piece was broken up into several pieces that you could adjust the angle and height on each to kind of make your own contours on jump faces or make your own table tops or doubles or whatever. Plus they need to add in the Y piece lane splitters too, and also adjust track width.

    They kind of had pieces on corners where the corner splits and one side has an elevation, but because the custom tracks are so skinny it's almost impossible to get up on the elevated part without hitting tough blocks. Cool idea, bad execution.

  • They release way too many of these games, why dont they actually give it a year instead of pumping out the same game every few months, with the only differences being a new piece of track and worse air physics

  • Guillaume Coppoolse says:

    I played a lot on MESX2 and really liked it a lot! I litterally just bought MXGP19 this afternoon and I like it, although I prefer the technical rhytm sections in SX.

  • From a very basic standpoint, this looks like a step in the right direction. It's going to sound a little silly, but I am really hoping to see more fonts for the jersey this year. I was hoping to get a 2020 version of the game like they did with MXGP but people would have thrown a fit with a possible march-may release date. Hopefully the race director mode brings in more attention to multiplayer (if the dedicated servers make it a more smooth experience) and we can possibly get some series like MXS does with their supercross series.

    Since THQNordic bought Milestone, I am curious if we'll see any hints of reflex (free whips). I personally don't care about the whips as much, but it'd be nice to be able to actually scrub and whip during races. If the multiplayer gets fixed, and the AI are actually competent, then I am all in for this game. My wishlist –

    1 – better & more realistic jersey/bike fonts
    2 – I really want to see them incorporate the smart AI (I think they called them neural AI or something like that in MOTOGP) where they can get harder and learn as they ride – that would add replayability to the single player side of things and keep people engaged knowing the AI is going to learn from the way YOU ride.

    3 – better updates. I'd like to see updates/dlc in the way of mx vs atv alive where they constantly release new tracks, gears, and maybe even riders.
    4 – utilize the BRAAP system. This would save milestone / thqnordic a ton of money because they aren't paying extra money to get the riders contracted to the game. Just allow the buyer to create the riders they want to ride against & put the money they're saving towards getting the ability to add your logos (to make official teams).

    5 – I will always want this to be a thing, but I understand it will probably never happen – team manager mode. I think it'd be so cool to have riders that have actual contracts (think Madden, or MLB the SHOW) and when they run out, they can either extend their contract, or go to another team. Being a team manager, you could go the privateer route and try and build your team (spend all your money on one big rider, or have a solid two-three rider team and slowly build. Injuries would have to be a thing to some degree to add some risk/reward.

    My biggest thing would be adding in the BRAAP system. I think that would solve a lot of contract issues, and they could put the money towards getting sponsors on board rather than trying to get the big named riders. Though, this would really only work if we had the freedom with customization to make them look IDENTICAL to the real life rider.

  • Vincenzo Mario Saltamartini says:

    I really hope that custom tracks are completely shared among all the platforms. I don't want videos on ps4 tracks which aren't available on pc!!!

  • Idc what or how it feels, I just want them to let us have more freedom on the track editor, like go up the stands build some jumps up in the stands then jump back down. And MORE SAND PIECES!! I’d want to see them add the possibility of building outside of the stadium

  • Imagine custom bike sponsorships so you can put our own decals on and maybe have downloadable decals from other people from around the world

  • XI-DEAD SHOT-IX says:

    I'll never buy their games until they change their horrible air physics. Unrealistic af and the jumps seem to have little to no transition. They focus way too much on graphics. Feels a lot like MTX Mototrax for PS2 way back in the day lmao.

  • Shit fuckin game. Didnt even buy mxgp2019 because of their bullshit. They will continue to copy/paste games and tell people its "all new".

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