This is ‘Villagers’, a realtime town building strategy. I focused on some of the campaign for this video, FreePlay is noticeably tougher but more fun. This is not a review, just some thoughts from about half an hour of play of the campaign. The game launches in a couple hours as of posting this video.

The Villagers is already pretty promising, it has the basics down. But outside of the basics there isn’t much there. I suppose it has the same general buildings and such you’d expect in a game like this, but to me it so far lacks some of the depth. Perhaps with more play I’d notice it’s weaknesses from a mechanics standpoint. Even though I’ve played further into the game than in this video, I stand by my thoughts in the video.

Interested in Villagers? Grab it on Steam here:

From Steam:
“Villagers is a beautifully illustrated and richly detailed town-building game where you build a thriving community using the people and resources around you. Success or failure depends on your ability to create a town that can grow and prosper, and overcome the harsh realities of medieval life!”

Please rate the video if you liked or disliked it. Helps me figure out what works.

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7 thoughts on “Villagers [Preview] – Real-Time Strategy, Town Builder, Banished-y Type Thing”

  • kilésengati says:

    What I would love to see is a game which would evolve from a "Banished"-like game to a "Cities: Skylines"-like game by the time you advance in the game. I remember it was kind of done like that in "SimCity: Creator".

  • Samuel Wulfign says:

    Probably the UI issues your having a problem with is a result of old game design, some of the schools in particular tend to teach bare-bones UI and then it's something the designer has to figure out. Not all schools tend to do this but It's definitely dated for sure. Anyway, I'd have to say I do agree with some of the opinions you've brought up, It's not a game I'd be interested in. Banished, Anno and cities skylines, is probably what I'm going to stick with for a while, Hopefully some other developer will innovate enough to make me interested in a new City builder/management game.

  • While I touched mainly on the campaign, the I played about 90minutes of Freeplay, it's quite good right now. But my points about the game in this video are still relevant, even if I rant on about the dialogue and tutorial systems.

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